Micro Certification

Pre-Entry Program
Creative Intelligence & Digital Futures (CIDF) preparatory stage

Pre-Entry Program

What the Pre-Entry Program Intends to Achieve

The Pre-Entry Program is designed as a bridging curriculum to prepare students with the foundational creative, technical, and cognitive skills required to succeed in the rigorous CIDF diploma.

Why Is the Pre-Entry Program Necessary?

CIDF is a high-intensity, industry-grade AI + CG production program. The core curriculum includes:

  • 3D Modeling and Rigging
  • Lighting, Rendering, and ACES / OCIO color management
  • AI-driven motion systems and VFX
  • Real-time engines (Godot)
  • XR spatial computing
  • Python automation
  • Web framework (Django)
  • Transmedia Storytelling
  • GCGPS pipeline governance (AIA, PPS)

Without systematic preparation in a pre-entry stage, most zero-background students would struggle significantly or fail outright.

Therefore, the Pre-Entry Program functions fundamentally as a learning bridge (Bridge Program).

Is the Pre-Entry Program Designed Specifically for Students with Zero Background?

Yes.

The entire Pre-Entry Program was intentionally designed from the very beginning as a formal on-ramp for students with no prior background, and is suitable for students who:

  • Have never used Blender
  • Have never worked with 3D or animation
  • Have never studied Python
  • Have no design background
  • Have never used AI tools
  • Have no foundational knowledge of color science
  • Have no experience with game engines
  • Have limited or fragmented digital literacy

This is precisely why the Pre-Entry Program exists
to ensure that students do not enter the CIDF core program starting from zero.

What Does the Pre-Entry Program Do for Total Beginners?

01

Build Foundational Digital Literacy

Students will learn:

  • File management and directory structures
  • Basic use of cloud-based tools
  • Entry-level AI tools
  • Fundamental digital workflows
02

Build Visual and Narrative Foundations

Students will gradually develop:

  • Simple shape drawing
  • Color fundamentals
  • Composition principles
  • Mood boards
  • Storyboards
  • Foundational narrative and creative thinking
03

Build Initial Familiarity with 3D and Game Engines

Students will learn:

  • What a mesh is
  • Viewport navigation in Blender (orbit / pan)
  • Simple modeling
  • Basic animation
  • Scene rendering
  • Creating simple interactive prototypes using Godot
04

Build Learning Discipline and Studio Habits

Students will practice:

  • Team collaboration
  • Receiving and applying feedback
  • Iterative improvement
  • Presenting creative work
  • Meeting deadlines
05

Evaluate Readiness for Entry into the CIDF Core Program

Students are assessed across the following dimensions:

  • Creativity
  • Technical comprehension
  • AI literacy
  • Learning discipline
  • Motivation and commitment

Final Outcomes

A student with absolutely zero background will grow into someone who is:

  • Able to operate basic creative tools
  • Able to think visually
  • Able to use basic AI tools
  • Able to complete simple 3D tasks
  • Able to build a small game prototype
  • Ready for studio-style learning
  • Prepared to succeed in CIDF Phase 1

Summary

The Pre-Entry Program is specifically designed for students with no prior experience in 3D, AI, XR, coding, or design.

It ensures that every student enters CIDF from the same fair, well-prepared foundation.

Want to Learn More Details?

Details can be found in the following PDF files:

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